Removes a player or the ball of the current time period AND the following. Indeed, as in the real world, if you delete a player from a time frame at a given time, the player can not reappear or continue the action a second later magically.
Example : if the current value of time scale is 1s, the strokes of the selected player will be erased from 1s until the end (here 3s). It will remain only the movement between 0 and 1s.
Erase also a zone, an arrow, a training object. To erase, click on the button, then on the targeted item. Click again on the "Erase" button to disable the effect of the button, and to get back to the Edit normal mode.
Launch the 3D simulation software player (3D viewer). The software generates the animation and this one is automatically reloaded in the 3D viewer3D. A latency can occur (a few seconds), depending on the length of the animation and the number of the players.
Do not put the ball just near a player, because it could be difficult to select the player who is just near the ball.
WARNING : you can not add the ball after you've started the record of the animation. If you forgot the ball, you have to recreate from scratch the animation. It's due to avoid a "teleportation effect".
Allows to draw free-form area to be transformed into colored square in the 3D world. This area can be used to show to the players a hole in the defense, or a target area.
You can have several colored square during the same time interval.
You can associate an colored square at each step of the animation, or you can set the duration of its display to 0.5s for example, or at least, you can set the duration to display the colored square during the entire animation.
The red line on the top shows the elapsed time from the beginning of the current step.
When you start to trace the movement of a player, the red line shows if the player is moving during all the length of the current step. If his movement stops before the red line reaches the end of the step, then the player will make a pause in the final animation.